Guns are more expensive than tools, but it’s more efficient to sell other goods to Europe and buy guns than to convert tools to guns. You can buy tools from Europe for the same price as the raw materials. The guns-and-horses thing was less important, but meant that you really didn’t want to hire blacksmiths or gunsmiths, ever. Since the REF equation is (size = K * total liberty bells generated + J), there’s a simple fix - make the starting size of the REF (J) larger, and the increment for total liberty bells (K) smaller. There were people at Civ Fanatics who demonstrated that you can win in the early 1500’s by building a single city and going straight for independence with no attempt at building infrastructure. Thus, the ideal strategy turns out not to expand at all. As you add cities you’re increasing the REF size by more than the incremental economic improvement. Newer cities naturally lag behind your older ones. The REF issue means that by and large, the more you expand your colony, the harder it will be to defeat the REF. I also don’t recall minding the two points Gus raises from the mod’s documentation about the REF scaling or purchasing guns and horses from Europe.
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